Not an agency.Not a megaphone.An embedded partner.

We help dev teams with marketing strategy and consulting, PR, creator and media outreach, closed and public playtests, and ongoing communications.

Gray Zone Warfare
OZARK
Monster Fantasy
11
Games worked on

Across RLC and Rick's in-house work

100M+
Organic views

Gray Zone Warfare / YouTube & TikTok, 2024

300+
Top-tier creators

Gray Zone Warfare creator program

1M+
Sales milestone for each game

Gray Zone Warfare: units in under 30 days. Kingdom Come: Deliverance: copies sold in two weeks.

Studios, games, and partners.

Work across RLC partnerships and Rick's in-house work.

Featured work

“These guys are communicating with everybody.”
BigfryTVWatch the full video

BigFry on Rick Lagnese’s communication with creators ahead of Gray Zone Warfare’s launch.

All work
BigFry on Rick Lagnese’s communication with creators ahead of Gray Zone Warfare’s launch.

Gray Zone Warfare

A creator network built before launch.

Rick's in-house work with MADFINGER Games

At MADFINGER Games, I built creator and media relationships from scratch, led PR outreach, and established brand partnerships.

100M+
Organic YouTube & TikTok views in 2024
1M+
Units in under 30 days
300+
Top-tier creators
Top 20
Steam best-selling games of 2024
#7
Peak Steam global wishlist ranking

Recent work

Playtests and live press hubs

Services

How we work with your team

Bring us in for a specific campaign or ongoing support. We learn the game, work with your team, and handle the details.

  1. 01Strategy & Campaign PlanningWe help build campaigns from scratch, with practical consulting, clear positioning, and a marketing plan your team can put to work.
    • Marketing strategy and consulting
    • Positioning and messaging
    • Campaign planning and announcement calendars
    • Launch, showcase, and ongoing PR planning
  2. 02Creator & Media OutreachWe build relationships through personal emails and DMs, prepare the materials people need, and follow up.
    • Direct creator and media outreach
    • Live press kits and press releases
    • Creator and media guides
    • Key access, follow-ups, and coverage tracking
  3. 03Closed & public playtestsWe manage closed and public playtests, from recruiting players and handling access to support, feedback, and reporting.
    • Player recruitment and qualifying
    • Onboarding and access
    • Live player support
    • Feedback analysis and report
Rick with his family outdoors

It starts with family.

I'm a husband and father of five, married for over 24 years, and I've coached youth sports for more than 10 years. My family is why I do what I do. Raising kids and coaching have taught me humility, commitment, and the importance of showing up for people. Those lessons shape how I work in this industry: listening to developers, being honest with creators and media, and staying involved when there's work to do.

Meet Rick

The work is personal.

Meeting developers, publishers, creators, media, and fans around the world. From Gamescom and E3 to PAX, PlayStation and Xbox events, those conversations are a big part of the work.

Rick with two people on an exhibition floor
Rick seated with colleagues at an industry event
Rick networking with another attendee
Rick with another attendee holding a Warhorse banner
Rick with two people at the Gray Zone Warfare booth
Rick presenting Gray Zone Warfare to attendees at Gamescom

Start a conversation

Working on a game?

Tell us about your game, your timing and where you need help.

Managing several titles?

Support for one title or a portfolio, shaped around your release calendar.

Talk to Rick

Bring us in for a specific campaign or ongoing support.